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Slumberland

About The Project

My Contribution:

  • Level Designing all levels together with LD colleagues, switching ownership.

  • Level Propping / Level Art

  • Iterating on all sounds in the level and how they are triggered.

  • Member in Story task force

  • Creating all npc locations and dialogue.

Production time:

  • 15 weeks half-speed = Around 300 hours.

Engine:

  • Unreal Engine 5

  • Game Engine made by the team

The team:

  • 3 Level Designers

  • 4 Graphic Artists

  • 2 Animators

  • 3 Technical Artists

  • 5 Game Programmers

Level Design Process

The project was made using Unreal Engine 5, exporting levels through json-files into our own engine called "Ghastlight".

Early Blockout

In the beginning of the project we created a simple blockout of the entire level. This way we could determine how long all the distances in the game would be, creating an understanding for the programmers when developing the engine.

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Unreal Engine Prototype

To get an understanding of metrics and how we wanted the game to work, we created a prototype in unreal engine using the animation blockouts. This made it possible for us to quickly understand what we wanted to do with the levels.

Closing thoughts

In this project we allowed ourselves to work on eachothers parts of the level. It was a learning experience to be humble in eachothers maps. Through respect and clear communication we managed to change and iterate on eachothers design without any trouble.
It was a blast to work on the different npc:s and gamebeats of this little game. This is the type of game I love creating.

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