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About The Project
My Contribution:
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Level Designing all levels together with LD colleagues, switching ownership.
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Level Art and scenery
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Layout design.
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Iterating on all music stems.
Production time:
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6 weeks full speed = Around 240 hours.
Engine:
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Unreal engine 5.2
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Gastlight (groups engine)
The team:
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3 Level Designers
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4 Graphic Artists
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2 Animators
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5 Game Programmers
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3 Tech Artists
Closing thoughts
This project was the last one that we did in The Game Assembly. It could be seen as a passionproject since it was made during the last time of us working together as a team. We really wanted to create something special that portrayed us as a group.
What makes me proud of this project is the endless hours we put into trying to make the graphics, visual effects and level design work together. The fruit of our labour was that we won the best art award during SGA.
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